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AI Insights · Timothy · July 2021

Top 5 io Games on Android in Europe Q2 2021

In Q2 2021, the top 5 io games on the Android platform in Europe demonstrated varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends for each game.

Top 5 io Games on Android in Europe Q2 2021

In the second quarter of 2021, the top 5 io games on the Android platform in Europe showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular games according to data from Sensor Tower.

Snake Rivals - Fun Snake Game from Supersolid saw its weekly revenue rise steadily from $3.2K in late March to a peak of about $4.8K in mid-April before fluctuating and ending June at approximately $4.2K. Weekly downloads exhibited variability, starting at 30.7K in late March, dropping to a low of 16.6K in mid-June, and recovering to 22.9K by the end of June. Active users also followed a fluctuating trend, starting at 117.4K in late March and ending at 97.4K in late June.

Agar.io by Miniclip.com experienced a decline in weekly revenue from $5.2K at the end of March to around $3.6K by the end of June. Downloads showed a downward trend, starting at 43.8K in late March and decreasing to 29.8K by the end of June. Active users followed a similar pattern, falling from 202.9K in late March to 161.5K by the end of June.

Ancient Battle from Lion Studios had a notable decrease in weekly revenue from $5.2K at the end of March to $2.7K by the end of June. Downloads also saw a decline, from 29.3K in late March to 13.1K by the end of June. Active users dropped from 77.3K in late March to 42.6K by the end of June.

Little Big Snake by Shockwave LLC maintained relatively stable weekly revenue, hovering around $1.5K throughout the quarter. Downloads showed a slight downward trend, from 13K in late March to 8.5K by the end of June. Active users decreased from 64.3K in late March to 45.7K by the end of June.

State.io — Conquer the World from CASUAL AZUR GAMES experienced significant growth in weekly revenue, starting at $24 in late March and peaking at $1.7K in mid-May before stabilizing around $800 in late June. Downloads saw a massive increase, from 8.1K in late March to a peak of 675.5K in mid-May, ending at 192.6K by the end of June. Active users also surged, from 11.9K in late March to a peak of 1.4M in mid-May, finishing the quarter at 732.3K.

These insights provide a snapshot of the varying performance of the top 5 io games on the Android platform in Europe during Q2 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021